Microsoft Surface: Developing NUI Touch Experiences

posted on November 6, 2008 by miguel interaction design | user experience

Among the latest enhancements in technology it's possible to highlight multi-touch interface as the most widely accepted as innovative. It started a lot of time ago, near the 80's, but it's been through Job's iPhone since it got hit by mainstream public and media. Nowadays every single device, from mobile phones to laptops, is implementing multi-touch interfaces in some way. Is there anything to learn from this, as said by Nintendo, Touch Generation?

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Speaking at TechEd 2008 EMEA Web & UX Track

posted on November 4, 2008 by miguel conferences | user experience

As every year, next week TechEd Developers 2008 will take place, for European audiences, at Barcelona's Convention Center. This event is the Microsoft premier technical education conference just for developers. For five days, more than 4,000 of your peers have countless opportunities to explore about the latest cutting-edge technologies from Microsoft related to embedded devices, web 2.0 and upcoming or existing developer tools. I'm sad they moved the conference from Amsterdam to Barcelona like 3 years ago (being a Spaniard I preferred traveling Amsterdam than Barna) but the same learning opportunities are offered.

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Attending Fundamentos Web 2008 Conference

posted on October 25, 2008 by miguel conferences | user experience

The annual conference about Web technologies in Spain is called Fundamentos Web 2008 and this year, as previous ones, is hosted by the W3C at Gijón, a wonderful city in northern Spain. Topics vary from new standards like ARIA, unobtrusive AJAX or the future of Web 2.0 and I'm really excited about key presenters Jesse James Garret and Eric Fain.

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Presentation: A DeepZoom Primer Resources

posted on October 24, 2008 by miguel conferences | development

After spending last week at SHiFT'08 Conference in Lisbon I must say that it surprised me a lot being surrounded by such a great amount of people and speakers. I participated in the conference delivering a workshop about DeepZoom during the first day of the conference, the presentation is also uploaded to my Slideshare account and the content used in PhotoSynth was uploaded to my synth account.

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Creativity = Experience + Experience

posted on October 22, 2008 by miguel user experience

There's been a lot of buzz around creativity and the process of creation, since Da Vinci people think that creativity is a gift given to some human beings, an special brain full of original ideas previously canned ready to be used. Nowadays, this feeling is extremely increased and promoted by art schools and ad-agencies, who treat art directors as the true kings of the creativity kingdom crowned with originality and freshness. But is it that real? Do we have to be special in order to be creative? Is our brain fated to mundane tasks if not gifted with the seed of creativity?

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The Power of Storytelling in Interaction Design

posted on October 8, 2008 by miguel interaction design | user experience

Designing a product that connect with users is the cornerstone of the whole User Experience field. It means that features and quality are no longer the only required aspects to succeed, it's more about connecting to underlying emotions and desires, fears and hopes, connecting with the real persona behind. The term product is wide-open used here, so it doesn't only refer to a physical tangible product but also to software, webs, design, brands and even individuals. In this product context, how to arise a higher and deeper connection is, actually, occupying most of my thinking. So, are there any tips to help increase this kind of emotional connection?

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Conference: SHiFT'08 - October, 15-16-17th 2008

posted on October 6, 2008 by miguel conferences | user experience

Next week, the Lisbon's International Fair Meeting Centre will host SHiFT'08, an international conference around human factors, interaction design and user experience. This is going to be the second edition of SHiFT, short for Social and Human Ideas For Technology, that, after 230 attendees in 2006, expects to gather around 500 people participating during 3 whole days.

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Personal Brand Visualization Sketch

posted on October 3, 2008 by Miguel branding experience | social networking | user experience
During the last weeks I've been thinking about some of the personal branding best practices and techniques. It's a really amazing topic to investigate but there's almost nothing to track your personal brand construction progress. Sketching around how could a tracking system work I've came up with some ideas for visualizing progress, ideas that reflect some of the "manual" methods used by individuals to track it.

You can read more about my sketchs and ideas at Sketching Around Personal Brand Tracking, a guest post I wrote for the guys at FlowingData, a really interesting blog about data aesthetics and visualization.

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The Apple User Experience

posted on October 2, 2008 by miguel usability and accesibility | user experience | branding experience

It's been a while since I switched from an HP to a MacBook Pro to start digging into the iPhone and OSX development. It took me quite an effort to get used to OS X and now I can see there's no point of comparison with Vista, nor good or bad - they are just different things with different purposes. An interesting fact, the MacBook Pro is performing really nice with two partitions and I use BootCamp to boot a Vista partition. Performance is amazing in Vista but energy is less optimized than in Leopard. I love this machine and the unique purpose it serves to me, I would recommend it to anyone. Anyway, not everything is as cool around Apple products as people tend to think; there are lot of issues related to usability, accessibility, design and even development.

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Silverlight & WPF Pixel Independence

posted on October 1, 2008 by miguel development | user experience

A couple of days ago, I was watching this small Silverlight vs. Flash: Stray Sheep sample and perceived something strange in the rendering. If you pay attention to the Silverlight implementation you'll notice that the sheep gets blurry in one of the frames. So, as many of my clients asked me a lot of times about this issue with bitmaps in Silverlight and WPF applications, I'll try to explain the technology concept behind this "undesired" side-effect of device rendering.

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